It’s August (I expect you noticed) and Generation Ship has by now become a bit of a monster. It’s taught me a lot about what I could do better in terms of developing a game project of this nature and at times pushed me to the edges of self-doubt and frustration. But finally, finally I am into that phase of testing out the game on a few select guinea pigs and tweaking it into something a person who isn’t me will be able to play. There are still bugs, a couple of missing minor features and a lack of visual polish, but we’re getting there. I have every hope that this will be the last month of development on Generation Ship 1.0.
There is an endgame of sorts now: once you have filled your ship up with sufficient people to qualify for a high enough “grade”, you will be able to build a research lab. With this installation your probes will be able to retrieve objects for study, with there being a number to collect. Some of the items will be quite rare so a full collection would be a notable achievement of perseverance.
In the very near future I will be looking to get a build on TestFlight so I can look to open up the game to a few more eyes and fingers for further feedback (and to make sure I’m not spamming the cloud server too furiously).