Working title, I haven’t thought of a proper one yet.
This, then, is my next project and due to be my second game release since going “full indie”. The plan has more-or-less stayed the same since I started on it at New Year – I feel like a free-to-play title will allow me to get a game to a lot more people than I have been able to with Stargazing; even if the monetisation issue becomes trickier. I actually started on a PC game concept before deciding that the scale of a mobile game, along with the experience I have of the mobile development and release processes, made sticking with mobile the only thing that really made sense right now. I think I’ve finally reached a point where the game is starting to come together, and I will try to get back into the routine of regular updates, screenshots and all that jazz.
This is a completely different beast to Stargazing, sharing only the vague theme of “space”. It is a game I specifically see as working on mobile devices – something to pull out of your pocket or switch on your tablet for a few minutes at a time. The goal is less important than the journey: an experience of cultivating a living micro-society that continues to exist at all times. There’s almost something of the virtual pet in here, mixed with more traditional management elements as seen in PC games. The micro-management requirement will be light, but there will be opportunity to set the environment up as you see fit – connect your ship’s rooms in any number of configurations and assign jobs to the randomly generated characters.
Needless to say, at this stage there is still a fairly intimidating amount of work left to do. I plan to once again do everything myself due to the lack of any sort of budget (though actually I do enjoy getting stuck into every part of the process). As far as scheduling goes, my current hope is to be testing a beta version in May, and then getting to a release as soon after as possible. This is the kind of game that I would like to continue to maintain and add to post-release, hoping there will be enough players to help justify that!
Future updates will generally focus on specific aspects of the game as they start to emerge, so expect those soon!