10 Seconds

I should start with a word on the lack of a “July” post for One Game A Month… So yes, I have failed in my mission to release a new game each and every month. With moving home (AGAIN) and other upcoming life stuff (TBA) to deal with I had to sacrifice July. Bit of a shame. However! Here in August we had the latest Ludum Dare last weekend, so I have a game for the month!

Back to Flash and Flixel, I took on the task of making a game on the theme “10 seconds”. I couldn’t believe how popular this theme was, dominating the vote. I didn’t hate it, but it feels like one of the more mechanical themes. I tend to prefer taking inspiration from something… well, that is actually a theme. But anyway, I’ll work with what I get.

Barrage Trigger

Barrage Trigger

I settled on something of an endless runner in the sort of spirit of Canabalt. The 10 seconds come in as an interval between which a series of missile attacks are launched at you. I spent quite a bit of time getting visuals I was happy with here: particularly with the colour palette and the character animation. Visual quality is something I often let slide with such limited time so it felt good to arrive at something I was quite happy with here. It has been suggested the game is a bit slow to get going for a runner, which is probably fair. I was trying something a bit more tactical and cautious. Overall I felt pretty happy with my weekend’s work.

Play “Barrage Trigger” here

(The competition entry page with a little more info and the option for follow entrants to vote – for the time being – is over here!)

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