I think it’s a great idea: everyone spends a weekend (or whatever) banging out a stream of miniature slices of gaming; rough, bug-riddled fragments of joy. Unfortunately, the weekend in question happened to fall shortly before my imminent adventure to Seoul. Net result: way too distracted, and honestly my heart just wasn’t really in it this time.
The games then:
- Flip On – An ode to a primitive 90s puzzle toy
- Balance – Balance blocks on a precarious beam (thanks Unity rigid bodies!)
- Goals, I Do Adore – A challenge to “score goals” with the kind of controls and physics likely to make you a little bit angry
I set out to make these in Unity, and stuck to it. But absolutely, for games intended to take at most two hours, I wouldn’t do the same again. I just want something to put pixels on a screen in that time.