After a busy Christmas and New Year of doing things entirely apart from game development, I decided to throw myself into another 48-hour Ludum Dare effort. This was Mini LD #31, and I saw it as an opportunity to redeem myself for what I saw as a somewhat disappointing entry into the main competition last month. This time I would make something more ambitious…
The result is a Unity game titled Three Colours: DEATH (thanks to a friend for the excellent suggestion), but this time delievering a full 3D experience (In 48 hours! Unity really is something). I called it a “first-person survival puzzle game” on submission at the Ludum Dare site.
The concept is that the world is made of three colours (red, blue, green) and that the player can acquire the ability to phase through one or more of these colours – walls, enemies, the lot. It is also purposefully creepy, complete with a whispered rhyming narrative from yours truly. Maybe the weirdest thing I’ve released, but I think one of the most worthwhile.
P.S. The tower can be climbed! There is an “end” (of sorts) at the top.