Ludum Dare’s 21st 48-hour game development competition has just come and gone (with the 72-hour “jam” part entering its final hours as I write), and it has smashed all previous turnouts for participation. Over 500 games were made for the competition this weekend. Wow. It’s no real surprise that the site suffered server issues throughout.
And for me personally, outside of the maelstrom of attention centred on Notch’s entry, this was surely my most satisfying Ludum Dare completion yet. The theme was “Escape”, which was fine but didn’t give me an “I’VE GOT IT” moment. I ended up with this game set in a maze of interconnecting rooms in which you must escape to the exit while evading ever-increasing numbers of mysterious hostile humanoids.
The most pleasing thing was the fact I got the features finished to the point I could actually tweak and polish the game. The background rendering effect was a very late addition that I would normally have not had time for, but I think it really helps the aesthetic.
Additionally, I ran Chronolapse as I worked allowing for this fascinating insight into just how long I can shift lines of code around without really getting anywhere: