All Talk

So my latest adventure in panic-developing a small game idea was provoked by the most recent Ludum Dare event – this time it was MiniLD 27. The theme was “All talk”, encouraging an emphasis on dialogue and conversation. I do have this habit of fancying myself as a writer at times, so it seemed a good fit for me to explore something a bit different.

The game that came out of it is really very short (on a 2 minute timer, in fact), and concerns a small conversation you might have with a fellow commuter on a train. There is branching dialogue, an “approval” system for the target of your chat and a bunch of achievements to provide a little purpose.

Play “Chance Encounter”

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